|
Friday, 04 May 2007 15:28 |
|
In this newspost I'm going to reveal some of the new features we're working on. For starters; Yes, we. Doomhammer, a great mapper in the Wc3 modding community contacted me with an offer to enhance my map's JASS code. For those of you that are not familiar with JASS, it's the code wc3 maps consist of. I have always used the editor myself, so I can't write JASS. All of the bugs in the most current version (5.0.53) are caused by faulty editor code conversion. In short, the editor converts my GUI code to bad JASS.
|
|
Read more...
|
|
Wednesday, 02 May 2007 15:26 |
|
Development has not stopped just yet! I recently got an email from a fan wondering about the map. Yes, I am still working on it. Sometime this week I'll make an elaborate newspost to explain my recent activities and show some progress, probably even a new in-game screenshot... featuring a new unit! Stay tuned... |
|
Friday, 20 October 2006 15:26 |
|
Another version out! 5.0.53! A few small tweaks and bugfixes, and the addition of a timer in the advanced gamemode so you can tell when the wraiths respawn at 0 bunkers. I'm working closely with Doomhammer on improving the code, and i must say, it's looking very promising. I'm still in desperate need of 2d artists to get some terrain/skins done, if anyone can help, i'd be really glad. |
|
|
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|
|
Page 8 of 11 |