|
Sunday, 21 February 2010 00:32 |
|
As some of you might have read on the forum, I had planned to release the map today. Now I've done some final testing and we found some minor bugs (meaning, easy to fix) that have a major impact on the game. Because the solution lies in changing the JASS code, I have to wait for my coder to patch it up before I can release it definitively. Don't despair, won't take very long (hoping tomorrow, but no promises).
On a brighter note, I've already prepared a Ghost++ server (based at my place, got good bandwidth to host) to host the map, with two upload slots at 200kb/sec max. (which means people can download the map in ~21 sec.). This server is going to be available in Europe.
I apologize for the inconvenience, but trust me - it'll be worth it. You'll see. :)
|
|
Monday, 18 January 2010 17:26 |
|
Since we missed the previous deadline because of unforseen circumstances, I thought I'd let everyone know how far along we actually are. MaskedPoptart has been working hard on replacing the existing armor system with a more dynamic JASS system - the Damage Detection System. This will allow us to completely control whatever damage is dealt to what unit and when. Basically a way to circumvent the default Wc3 damage system. Through this system the damage reduction through armor will be calculated, so armor will once again work like it did in Starcraft 1. This means that not it won't only replace the previous system based on the "Hardened Skin' ability, but it will allow for much more complex abilities and calculations for future systems and features.
Beside that, Bloody_T is also working on improving the existing models, so everything will look as it's supposed to, and run smoothly. All is not lost and the map will be released soon, lets just hope the new JASS systems won't create new problems we have to tackle. Soon!
|
|
Friday, 01 January 2010 21:22 |
|
Another year has passed by - on behalf of the team: Happy New Year! Further down this post, there's a little treat, an actual, recent ingame screenshot of the current version. First though, I've seen increasing activity on this website, more and more people are downloading the older versions of the map. This actually has me a bit worried, as I'm not sure how well those work - I wouldn't want to leave a bad impression! To all those people I say: Check back every once in a while and download the new map when it's out, it's going to be a world of difference compared to the previous ones. Another great way to keep track is to register at the forums. When the first beta is released, I'll be sending a mail through there, notifying all the members.
MaskedPoptart and I have been doing a tremendous amount of work on the map the past weeks. Bloody_T has even pitched in to improve on the models used. Holidays have made it hard to commit time, but we did get to a testable alpha version. This week I have tested this at a private LAN - and we had fun!
|
|
Read more...
|
|
|
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|
|
Page 3 of 11 |