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Monday, 18 January 2010 17:26 |
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Since we missed the previous deadline because of unforseen circumstances, I thought I'd let everyone know how far along we actually are. MaskedPoptart has been working hard on replacing the existing armor system with a more dynamic JASS system - the Damage Detection System. This will allow us to completely control whatever damage is dealt to what unit and when. Basically a way to circumvent the default Wc3 damage system. Through this system the damage reduction through armor will be calculated, so armor will once again work like it did in Starcraft 1. This means that not it won't only replace the previous system based on the "Hardened Skin' ability, but it will allow for much more complex abilities and calculations for future systems and features.
Beside that, Bloody_T is also working on improving the existing models, so everything will look as it's supposed to, and run smoothly. All is not lost and the map will be released soon, lets just hope the new JASS systems won't create new problems we have to tackle. Soon!
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