| Beta 6.10 |
| Tuesday, 04 May 2010 15:40 | |||
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After a good month of tinkering, adding features, removing features, balancing things and many, many, many (and more!) tasks being done, we're finally ready to release Beta 6.10! This will be the last beta in the series. Once it's proven to be stable, the last version will be released and spread around on the community sites. For now, the download will be available only on this site and via the Ghost++ server on B.net Europe. The changelog this time is huge to say the least - take a peek if you're interested! Enjoy.. SCZC Beta 6.10 Notes:
Bugfixes:
- Moved "Change camera" ability to -3, Y0 and fi-ed the tooltip.
- Fixed Energy shield tooltip.
- Fixed hotkeys and button positions for loading and unloading bunkers.
- Fixed Vulture EMP tooltip.
- Fixed the repair time for Dropships.
- Fixed unit attack priorities.
- Players' units will now correctly be removed/transfered upon leaving the game.
- Mass movement significantly improved.
- Hopefully fixed desyncs on losing players.
> Damage Detection System replaced for a less dodgy version.
- Vultures' spidermines will now work properly.
- Marines will no longer get "attacked" upon spawn.
Feature changes:
- New gamemode! King of the Hill: Hold the center for 5 minutes to win the game.
- Removed "HQ rally" from command center.
- Removed auto construction from dropships.
- Removed repair costs.
- Updated Goliath abilities, see "balance" section for more information.
- Energy generator removed, a team is now defeated when all bunkers from that team are destroyed.
- Updated camera system.
> Added HCL support and more ingame commands for gamemodes!
- 2x resource income rate: "-em"
- 1.5x spawn rate: "-fs
- Stronger marines from center zone "-cz"
- Strings can combine, for instance normal mode with faster spawn and centerzone: "-nmfscz".
> Added new unit: Terran Medic
- Can not attack and has 500 hit points, the same armor as Marines.
- Main ability (auto active) is 'Heal', heals infantry for 15 hit points per second.
- Second ability: Nanocharge; Massive AoE heal.
> New resource system:
- Interval-based.
- More income and resources transfered when teammate leaves the game.
> New Energy/HP regeneration system:
- Less or no hp/energy regeneration during combat.
- No energy regeneration while cloaked.
Balance Changes:
- Balanced repair times for all units and bunkers.
> Improved the command center's Sensor Scan
- Radius increased to 1000, up from 700.
- Cooldown and duration decreased to 10 and 5 respectively, down from 20 and 10.
- Now uses 20% of command center's energy, down from 30%.
> Upgrade balance
- Uranium shells values balanced (improved).
- Energy Shields now add 58 energy at upgrade 2 and 3, up from 33.
- Aerodynamica range upgrade reduced to 34/33/33 down from 50/50/50.
- Weapon equipment attack speed increase reduced to 10/10/10, down from 14/13/13.
- Damage upgrades now apply up to 25 for all units (a bug caused the special units to be upgraded no higher than lvl 10).
> Fixed and rebalanced siege tank
- Increased siege mode range by 50
- Added small splash radius (15/30/50) to normal mode attack.
> Fixed and balanced Goliath
- Fi-ed a bug where the goliath did 100% damage to all armor types.
- Increased Autocannon attack range from 600 to 650.
- Increased attack cooldown from 0.25 to 0.50.
- Corrected the tooltip.
- Reduced damage versus bunkers, now does 50% damage, down from 75%.
- Added cloaking jammer ability (Disables cloak in a radius of 750 around the goliath for 5 seconds).
- Removed stunning missile ability (moved to vulture).
> Balanced wraith
- Reduced ground attack speed to 2 seconds cooldown, up from 1.5 seconds.
- Base damage reduced from 125 to 100.
- Increased support capacity used to 3, up from 2.
- Movement speed reduced to 350, down from 400.
- Cloak lasts shorter, and it costs extra energy to attack while cloaked.
> Modified Vulture
- Added "Concussion Charge" ability (stuns target mechanical unit or structure for 5 seconds and deals 500 damage).
- Increased attack cooldown from 1.0 to 1.5.
- Increased attack damage from 50 to 100 (Vulture now does 1.5x the damage it did before).
- Movement speed increased to 400, up from 350.
- E.M.P. energy cost reduced to 300, down from 500.
- Spider mines now have 500 hit points, up from 250.
> Balanced Ghost
- Now does 75% damage to bunkers, down from 100%.
- Cloak lasts shorter, and it costs extra energy to attack while cloaked.
- Nuclear Strike no longer requires energy.
And many, many more smaller fixes. Enjoy!
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